EmoTune gamifies AI bias education with children's voices.
Role
UX design, Content Design, Visual Design
Timeline
4 weeks
with
1 designer/developer
tools
Figma, JavaScript
project background
The UW Learning, Epistemology, and Design (LED) Lab had research going on to promote the socio-critical understanding of AI bias for children aged 6 through 12.
Our goal was to launch an MVP (a kid-friendly AI interaction system) from scratch. In collaboration with KidsTeam UW (an organization that helps design new technology for children), we will perform a user test with kids in the end. The results will help inspire the lab’s next-stage research.
challenge
Due to the pre-scheduled timeline for this project and kids' availability for the user testing session, we (a team of 2), with limited resources, only had 4 weeks to make the project happen from the drawing board.
design question
Core experience
EmoTune is a gamified web-based application designed for kids to help them understand AI speech bias comprehensively.
01
Three characters represent three APIs covering different types of speech bias in emotion, language, and accent.
02
Each character has a complete process of guiding children to directly speak and interact with the AI system in order to help them better understand the AI bias.
03
In the later phase, we designed steps to ask the kids to reflect upon the results, and explained why the exact result would happen.
research
The current research focuses on the visual / image generation aspect of AI bias, so we would like to explore other opportunities. When looking for suitable APIs on Hugging Face, we noticed a "speech emotion" API that looks educational and intuitive to interact with. We decided to give a shot on this new modality.
👁️
→
ideation
Step 1: Write down core steps for a straightforward child-friendly flow
Step 2: Develop more details for the actual interaction
Step 3: Develop different speech APIs for a comprehensive learning
iteration
deliverable
visual design
I designed a series of pixel cartoon characters for three APIs based on the different states/results they would have throughout the design. After research, we decided a color palette with a young, playful vibe that matches our target audience.
evaluation & impact
During a session with UW KidsTeam, we had a chance to spent a session and test our launched website with a few kids (6-year-old girl, 8-year-old boy, 10-year-old boy). We received valuable feedback from them and felt glad that they enjoyed our design :)
Fun Gamified Mode
More Natural Voiceover
More Concise Learning Progress
Give Constraints to Prompts
reflection